top of page
K01_F.png

ZOOM FOR DESIGN.

Zoom for Design is a specialized feature set built specifically with foundational sketching instructors in mind. 

Role_

Digital + Physical UX
Micro Interaction
Digital UI

Duration_

14 Weeks, 2021

Team_

YJ Yoon - Industrial Design
Addy Fu - Interaction Design

Izzie Chen - Interaction Design

ZOOM FOR  DESIGN
INSTRUCTORS.

Untitled-1.jpg

In 2020, in the midst of unprecedented time, the digital platform was opened for teaching. While online teaching was not a new concept, it definitely has never been looked upon as a main form of teaching, especially for art and design teachers.

What's the problem?

 

Untitled-Artwork (1).png

 ArtCenter needs to find new ways of remote teaching to allow the
quality of online education to match the in-person experience,
but it can become frustrating because faculty find it difficult to educate students remotely.


 

Research 01
Understanding the Problem
 

01
 

Articles

Looking into credible websites to find out what the general problems/issues of remote teaching are.

03
 

Contextual Inquiry

Joining several classes to get an understanding of how instructors change the course in classes.

131313.png
121-02.png
1717.png
161616.png

Social Media Live Updates

Look on social media at what other professors are currently doing to solve challenges in Art/Design classes.

02
 

Q
 

Research 02
Understanding Users

"What other tools do you use online and what are some changes that you've made since the start of online teaching?"

Technology /
Functionality

"How does an online class usually go and how does that compare to your usual flow?"

Student
Management

"What are your expectations when you are using technologies to help remote teaching?"

"What works well in your current process today?"

"What is missing from remote instruction that you had in
classroom instruction?"

General
Instruction

A-07.png
da3e34275eb4496ccd5a85bdeac1149e-sticker

Product Design
Teaching since 2009

71f127e8e148b5897500ee0a4277c6b9-sticker.png

Humanities and Sciences
Teaching Since 1979

f9aab8310cf757df92964a780c8c7989-sticker.png

Illustration
Teaching since 2018

5e9a5a7c9043bb863b830a13bf770960-sticker.png

Product Design
Teaching Since 1998

7207598c81b3d9f7a823ca31e78991e5-sticker.png

Interaction Design
Teaching since 2012

Technological Difficulties
 

Functional Limitations
 

Student Management
 

General Painpoints
 

Instructors are used to learning new technologies - if they met some problem they have their own ways of finding help.

A designated wall to pin up every work on the board is missing. Studio classes simulate the real business world, but zoom classes don't.

Some instructors believe that online teaching is more efficient and some aspects of online teaching could be adapted for normal workflow.

Instructors need to see students' faces to establish emotional connection +check participation.

Instructors put heavy emphasis on seeing students' work process, even in classes that aren't strictly about practice.

Showing a simple demo takes too much time/effort in Zoom.  Too much equipment is required.

Instructors redesigned class structure and frequently have trouble with class time management.

Online teaching is a stopgap measure and everyone loses emotional connection through
Zoom.

Research 03
Behavioral Continuums

Importance of participation
 

Untitled-1-01.png
Untitled-1-01.png
Untitled-1-01.png
Untitled-1-01.png
Untitled-1-01.png

Low
 

High
 

Online Class Satisfaction Level

Untitled-1-01.png
Untitled-1-01.png
Untitled-1-01.png
Untitled-1-01.png
Untitled-1-01.png

Low
 

High
 

Rely on Individual Learning or Group Learning

Untitled-1-01.png
Untitled-1-01.png
Untitled-1-01.png
Untitled-1-01.png
Untitled-1-01.png

Individual
 

Group
 

Extra Equipment Necessity
 

Untitled-1-01.png
Untitled-1-01.png
Untitled-1-01.png
Untitled-1-01.png
Untitled-1-01.png

A few
 

Many
 

Major Painpoints

icons-05.png

Under-prepared Home Office for Remote Teaching

More equipment was bought in order to teach the class more efficiently, but they are now taking up a lot of space. 

icons-06.png

Cannot Feel the Classroom Temperament

Professors want to be able to read the room to know if the students are understanding the concepts.

icons-04.png

Stiff & Limited

Class Flow

Usage of many software at once is time-consuming and can get confusing. The teaching process isn't seamless. 

User Persona

188608538_1141754656333003_2609164951703511034_n.jpg

Frank Garcia

Illustration Professor

"Even in the digital environment,
I want to feel the passion"

Age :
Status :
Location :
Archetype :

53
Married
Los Angeles
Challenger

Responsible

Productive

Hardworking

Hepful

Creative

Hands-On

09d9e85fa80fc8d1d69c994b75e32ed9-sticker

Bio

A passionate teacher who is very involved in students' work and processes. He loves feeling the heat of the classroom and loves giving students as much time as possible when they are in class.

Teaching Environment

More Equipment
 

Less Equipment
 

Untitled-1-01.png

Digital

Physical

Untitled-1-01.png

Home-Space
 

Office-Space
 

Untitled-1-01.png

Less Software
 

More Software
 

Untitled-1-01.png

Needs

Frank needs to be able to see the artworks and allow students to participate better in class. Most importantly, he wants to feel the passion of the students during studio time and have joy while teaching.

Painpoints

He can't get students to participate more and show how to paint, although he loves a 3D environment.

Motivations

Students' Progress

Students' Participation

Seamless Workflow

Individual Learning

Students' Process

End Goals

Frank wants to improve online teaching flow by having a way to get the information across more effectively and by having a way to communicate with students better.

icons-08.png
icons-09.png
icons-10.png
icons-11.png
icons-12.png

User Journey

Before class 

Beginning of Class 

During Class

Finishing Class

The instructor is trying to demonstrate the correct brush strokes and results for water color on the paper over zoom.

The instructor asks the students if they understand and ask them to adjust their webcam or screen share or video demo if they are confused.

After teaching, the students paint on their own but Frank wishes to view them working in real-time in order to help students in a manner similar to a classroom setting

After the students have finished, the instructor ask is students to send their work by taking a picture, but can't see the colors and the details very well.

- Get out all materials
- Open Tabs
- Download student's work

- Watch student's shared screen
- Students turn in by sending       
   images of their work

-Demonstrate the brush strokes 

- Change schedule based
   on the progress of students

- Opening/finding correct time
   takes a long time

- Students post bad quality photos
  of their work but keeping
  student's records are easier

- Students hesitate to participate
- Can't see the details of their work
- Screen sharing is easy

- Difficult to show demos
- can't see students working
- can't feel student's emotions

- Add additional things to prepare
   based on the class on his to-do list

Goals

Experience

Scenario

Untitled-1-01.png

Hopeful & excited to teach

Happy to see students' work but frustrated that image quality isn't good

1-01.png
2-01.png
2-01.png

Good

Bad

Emotion

Extremely annoyed due to limitations while doing demos

Feels exhausted after too much troubleshooting

Opportunities

- A way to quickly open all
materials including student's
work for each class

- Offer a way to encourage
  participation

- Find a way to get a better sense of
  how students feel

A way to make to-do list for
  teachers throughout the class.

grid-15.png

How might we organize the digital classroom experience and refresh the home office environment?

logo50-02-17.png

ZOOM

for
Anyone

logo50-17.png

ZOOM

for
Design

Value Proposition

Zoom for Design brings the human element of design instruction to the digital remote environment by using cutting-edge hardware, offering intuitive interaction, and building an emotional connection to share with students the physical realm.

Design Objectives

DSC_0556-1600x1067.jpg

Refreshing Home Office Environment

Team4_Final_Presentation.jpg

Building an Emotional Connection with Students

Team4_Final_Presentation1.jpg

Provide Intuitive & Smooth Class Flow

Early-Phase
Ideation

In the quick rounds of timed ideation cycles, we came up with ideas that weren't restricted.

Untitled-1-Recovered.jpg

Low-Fidelity 
Prototype

Quick sketches to visualize our design solutions.

Paper Prototype-01.png
Paper Prototype-05.png
Paper Prototype-09.png
Paper Prototype-02.png
Paper Prototype-06.png
Paper Prototype-10.png
Paper Prototype-07.png
Paper Prototype-03.png
Paper Prototype-11.png
Paper Prototype-04.png
Paper Prototype-08.png
Paper Prototype-12.png

Mid-Fidelity 
User Flow

Considering the user's journey through the app and the efficiency of the interface.

Copy of Team4_User Flow (2).jpg

- Click the image to see details

Service
Blueprinting

Team4_Blueprint.jpg

Defining the space/problem, the goal of Zoom for Design, and the scenario that needs to be focused on.

Keyboard_1st.jpg
Rotating.gif
Rotating.gif
Rotating.gif
Rotating.gif
Rotating.gif

PHYSICAL INTERACTION

Angle Adjustments for 2 Different Modes

Flattenable Surface

Swappable Tips

Emotional Connection
through the light

Light Sync with Students

Physical Interaction 01
Angle Transformation

An angle transformation was made to be easy so that users can go from an drawing angle to typing angle quickly.

iconkeyboard-02.png

iconkeyboard-03.png

10°

ezgif-7-3cf3339e4a.gif
Keyboard_1st.jpg

DIGITAL INTERACTION

Screen Interaction 01
No Gesture Goes Unseen

gesture.png

Allow students to see how you are drawing. They can follow the brush strokes easily with 360 view of the hand gesture during Demo.

Gallery.png

Instead of downloading and opening individual files, see students' work at a glance just like how they were able to in the classroom.

Screen Interaction 02
Hang it up on the Wall

Screen Interaction 03
One-Click Away

After a demo or critique, send it to students right away so they can remember it for future reference.

sendtostudents_02.png
sendtostudents.png

Screen Interaction 04
Personalize Zoom Pencil

customizable.png

The pen can be customized to whatever gesture the user is comfortable with.

User Storyboard

Untitled-1.jpg

Frank's desk has been messy ever since remote teaching began. He never had a home office before pandemic, so the small desk that he owned at home automatically become a place where he worked.

Untitled-2.jpg

No matter how much Frank tried to be organized, it seemed impossible because of all the equipment he had bought. Fitting camera stands, monitor, keyboard, mouse, lamp, and laptop was overwhelming to Frank.

Untitled-3.jpg

During demos, Frank's students had a hard time understanding how he was drawing in perspective. Frank is giving students tips on how to grab the pencil but students can't really see him demonstrate that.

Untitled-4.jpg

Frank also misses the wall critiques where he got to see an overview of how the students were doing in his class at a glance.

Untitled-5.jpg

Just as he was reaching his breaking point, he got a Zoom for Design package from Art Institution.

Untitled-6.jpg

Frank's desk is now free of clutter. With the Zoom Board and Stylus, there is no need for extra equipment for his classes.

Untitled-7.jpg

Students can view a 360 degree digital model of Frank's hand so they can understand his techniques better than before.

Untitled-9.jpg
Untitled-8.jpg

Frank can view students' work at a glance with the gallery view. This means that he can see what students are having trouble with or what their strengths are so that he can plan the class structure.

Frank no longer has to struggle with a cluttered home office and schedule while managing his classes. He is happier and more confident about teaching students online!

ZOOM FOR DESIGN

logo-16.png

ZOOM FOR DESIGN

bottom of page